Procedural City
A downloadable project for Windows
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Procedural City is a demonstration of procedural generation in in the Unity game engine and written in C#. This application will generate a unique city at runtime, complete with residential and industrial building with parking lots and randomly placed cars.
Procedural City is great for generating unique wallpapers that nobody else has!
Status | Prototype |
Category | Other |
Platforms | Windows |
Author | Eddie T. Hilton |
Tags | Dystopian, Experimental, Procedural Generation, Unity |
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Click download now to get access to the following files:
City_Generator.zip 93 MB
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